#pragma once
#include "DisplayObject.h"
#include "Ball.h"

class TriangleBumper
{
public:
	vector3 _p1, _p2, _p3, _color;

	TriangleBumper(void);
	TriangleBumper( vector3 p1, vector3 p2, vector3 p3 );
	~TriangleBumper(void);

	bool isBallCollidingWith( Ball * ball );
	void Render();
};

